Wednesday, February 8, 2012

New short book

Before i embark on my larger story, 2010, im going to be reading a shorter graphic novel called "portal 2: lab rat" which outlines events occuring between two video games, two games i adore, because most if not all games from the past decade focus on as much gore, brutality, and violence as they can. now, i agree sometimes its fun to go on a murderous killing spree, but i love the portal games because they focus on the story-line and make you think and have puzzles you must complete to pass "test chambers". there's an evil overlord computer named "glaDOS" that governs a facility called "aperture science".  also, these games happen in the same universe as the "half life" series, which i would argue to be the best games ever made. the balance violence with action, puzzles with story, and gameplay with events. its a very cool phisics engine aswell, meaning in the game you can intreact with every object. very cool.

anyway i will start reading portal lab rat now and update when i log.


log1:

This story begins by introducing the main character, Rattman, who feels his mind lies to him.
he is inside aperture science and appears to be hiding- probably from glaDOS. he sees a figure- unmistakably it is Chell, the girl you play as in the portal games. by the events taking place this story is starting about mid-way through the first portal. Rattman sees Chell running, and after a debate with a cube he carries along with him, he decides she must not be a figment of his imagination and that she must really be there because the "turrets", robots with guns, saw her and started shooting. Rattman furiously runs to a locker, which we now know to be his, and pulls out two pills with a note attached to the bottle reading "for the end times". his "cube", (which only speaks to him when hes not under meds) tells him not to take them, but he has too, and begs his cube to understand. he tells him "im going to need a clear mind for what is to come".

log2:

as ratmann runs with the cube on his back, the background image is a bunch of puzzle pieces falling together and creating scenes from aperture science. this may be for shadowing of everything falling into place. the rattman exchanges a small conversation. after the rattman paints a mural of Chell to mark the occasion,
the cube asks "where is the girl now?" rattman reply's "on her way to the final chamber." the final chamber in the first portal game is where you battle glaDOS, so the cube reply's "you mean with... her?" as rattman looks through some files of chell we see a "boom" and papers fly everywhere. if you play portal you know this is the final explosion, where all systems are sent offline and glados finally is destroyed.





**** i need to point out i have started a new book and will log it upon the completion of this novel****


log3: the take down of glados and thew shut down of aperture science is confimed when rattman sees the broken, destroyed glados. the next page is a flashback to his days working at aperture science.
he has a conversation with his coworker henry. they are in charge of creating glados, and after talking about how it trys to kill them instantly, rattman expresses he would have rather worked on other projects.
returning to  the present, the cube asks rattman where chell is. rattman tells that she is probably outside, soaking up some sun. and that they should do the same.

log4: the next few slides are rattman escaping aperture and leaving through an exit door. just then the cube yells at him to get down. they peek over the edge of the folded street light and see a "party escort bot" dragging an unconscious chell back into aperture. glados is not ready to give up yet-
next is another flashback. rattman working at aperture, when a collegue waltzes in looking for some help. he needs a hand to turn on a machine hes been working on, one that resembles a sphere. in portal, these are known as "cores" and they are what regulate glados' mood. theres a fact core for knowledge, a curiosity core for interest in knowledge, a moral core for not pumping neurotoxin into the facility and killing everyone, ext. the flashback ends with the co-worker explaining how this particular core gives glados a conscience. rattman replys with a despair filled  "you can always ignore your conscience"

log5:
at the return to reality, or, should i say, rattmans twisted cube-talking illusion filled hallucination of a reality, where he held another small convorsation with the cube. rattman looks into the sunset mournfully, and the cube interjects with "you dont need to go back in there". rattman knows what he must do, so he tells the cube his life may be at risk but he must try. against any sane mans conscience, rattman and the cube head back inside aperture. once running through its halls rattman exclaimes that he isnt feeling well, probably on account of the pills. these pills were supposed to keep his schizophrenia to a low even though it was actually
a reasonable paranoia. the cube tells him he wont need him anymore, to which rattman replys "ill always need you"

log6:
rattman spots a relaxation chamber and takes a closer look. it holds chell, which means aperture intends on holding her for a while. rattman must get to cryo chambers, but turrets block the way.
***will finish later***












1 comment:

  1. I like that you are branching out and trying a new genre. Graphic Novels are a way to explore literature, as well as it is challenging, because you have to draw the connections and create the storyline. I saw your note, thanks for letting me know

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